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Posts Tagged ‘Noir’

Neo-Noir Quasar.

In Sonny's Journal on March 12, 2013 at 8:21 am

-  On Sunday I was this close to finishing off my record.  Then I realized my basement carpet was damp.  Ha.  The tribulations of going through MN winters, I suppose.  But yep… just about done with her.  She’ll be 21 tracks, running about 55 to 57 minutes.  Just short of an hour.  Self titled, because she will chronicle the section of my life that made me start doing this to begin with.  So it’s sort-of a “birth of…” thing, if you will.  But what… I’m gonna call it “The Birth Of…”??  C’mon, I’m an asshole but I’m not that pretentious.  Other self news: I’m leaving for Memphis Monday for my new job.  So I’m not sure I’ll be posting here much.  Course, this could go the opposite direction and I could be so bored with what to do with myself that I’ll be posting several times a night in my hotel room.  It’s looking like the release date should be in May; until then keep up with Black Lantern Music cause some really cool stuff is going to be coming out between now and then.

-  Sooo… this is only the second time in history we’ve discovered a triple quasar.  The easiest way to define a quasar is a “galactic seed, or nucleus”.  With double-quasars, it’s believed to be a result of two galaxies colliding.  In other words, there’s crazy shit going on out there… we’re not even specs of dust.  We’re specs of dust on one side of an electron only.  Here’s the article.

-  Years before Rian Johnson scored a moderately mainstream hit movie in last year’s Looper, he directed Brick.  A neo-Noir throwback to the crime, in over your head flicks and novels of the late 30′s and 40′s taking place in an American suburban high school.  It strangely works very well.  And I have a feeling it would have been taken more seriously if the film starred adults and not teenagers.  Anyways, yesterday The Onion’s AV Club posted an article about the opening sequence of Brick.

“There’s also sorrow in the juxtaposition of a slow push into Gordon-Levitt’s face, half-hidden behind hands clasped together in a classic thinker’s pose, with inserts of the girl’s lifeless body at the edge of the water. It was during this back-and-forth, as the camera measures Gordon-Levitt by way of his non-reaction to shoes, hair, and odd-shaped bracelets, that I mentally wrote the note “Dear Dear Wendy: Sorry.” Until then, though, I couldn’t necessarily articulate what made this sequence of shots seem so powerful. Watching it again, I belatedly realized something: Gordon-Levitt’s eyeline never changes. We see him ostensibly looking at different details each time, but that’s never cued by eye movement. And then I realized something else, which I can’t believe I never noticed before: Those inserts aren’t from the angle at which he’s viewing them. From where he is, her feet should be at the top of the frame; instead, they’re at the bottom, shot from her other side. The other two shots are likewise reversed. You could call that an error, I suppose, but coupled with the fixed eyeline, what it suggests (and I think this is what I always responded to, unconsciously) is that Gordon-Levitt can’t process what he’s seeing.”

-  Relatedly, Danny Boyle’s 7 film-making tips.

-  ARTIST OF THE DAY is M.S. Corley.  Here’s a commission he did for a “Blighted Druid”:

 

-Sonny

Micro-Comic Reviews, 2/19.

In Books on February 19, 2012 at 10:43 am

Few micro-reviews from my pull list here:

FATALE #2

I’m a huge fan of the Brubaker/Sean Phillips combination.  Of course, as many are.  They’ve had a wonderful history together, growing into one of the better writer/artist teams in the industry.  When I heard they were taking a stab at a Lovecraftian horror/Noir book I thought it a little insane, but I dug the fact that they were willing to step out of their pre-established Criminal/Incognito boundaries to try something new and exciting.  Then I read the first issue of Fatale and thought, “well, this is eerily similar to something these two have done before…”  It’s no slight on them as artists, as creators.  When one has such a singular voice — even as a team, or especially as a team — that voice probably transcends almost all things like genre, setting, characters and the rest.  But it’s hard to read Fatale and not feel like I’m reading a Criminal arc with Chutulu worshipers embedded into it.  Again, damn fine comics… but more of a change of pace from these two could only help their cause.  They’ve already made gold, let’s see what they can do with coal.  Because there’s that small chance it may turn to diamond.

(Jess Nevins, who writes post-script articles after Phillips/Brubaker’s comics, writes an interesting blog.)

-  PUNISHERmax #22

Read the rest of this entry »

Scalped #53.

In Books on November 10, 2011 at 9:49 am

Things were set in motion for the conclusion of R.M. Guera and Jason Aaron‘s critically acclaimed creator-owned series around issue #50 (which, if I remember right, was an odd one-off flashback issue?), perhaps even earlier.  Then again, I suppose you could say things have been set in motion for its conclusion since the series’ inception.

Scalped #53 is an excellent example of the biggest strengths of this comic: pacing and ensemble cast juggling.  The book moves effortlessly — though there is a sense of uneasiness — from page to page.  Each conversation and interaction fleshed out enough to work as a character driven piece simply on its own, each plot advancement the same type of slow, steady-burn we’ve come to expect from our best noir stories.  Never slow, never fast, the issue grinds along towards its cliffhanger the same way the overall story has since the beginning.  You cannot look away.

In terms of the story, the reservation, the people, there’s a lot going on here.  And that has always been one of Scalped‘best attributes: this isn’t any one character’s story.  Some reviewers have argued that the main character of the book is indeed the reservation itself, with the characters acting as a moving backdrop the way a setting normally does, to reflect off of.  Rez as protagonist, characters as setting.  That is the case here, and probably will be until the book concludes sometime next year.  Agent Nitz runs into Sheriff Karnow with unexpected consequences, so he flips the tracks.  Catcher and Wade talk of “the Gods” behind bars.  Dash gets spat upon.  And Shunka gets double-crossed by his associates.

The beautiful — if haunting — artwork continues from Guera.  Who I hope can find another stellar crime book to work on next lest his his talents not be used properly.  That is not to say he couldn’t do another type of book (hell, a Daredevil/Batman or history/science fiction stint would be off the charts), but his style is best suited for crime.  His buildings and locales evoke as much emotion as his characters do.  One lost member of the team is the colorist Giulia Brusco, who’s color toes the line between oddly surrealistic and starkly real.  The use of specific palettes in specific scenes help transition the book from place to place, situation to situation, adopting a different feel for each.  The reds of Shunka’s sex scene, the cools of Red Crow’s attempted assassination, the sterile tones of Dash in the hospital.

As the CBR review explains, this is the type of comic you buy for people who think comics are only (or best) with superheroes:

“For those who want literate comics without spandex or ridiculous conceits, you can thank Jason Aaron and R.M. Guera on your way through the door. “

There are talks of an HBO series.  Which would be great.  But there’s no way the level of tension and quality could be on par with this comic.  Definitely get into the trades if you haven’t.

-Sonny

Two-Novel Deal For Ellis.

In Books on April 12, 2011 at 11:28 am

One of my favorite writers — from comics to essays to late-night rambling and beyond — Warren Ellis has been signed onto a two-novel deal with publisher Mulholland Books.  This is startlingly good news.  The guy wrote a book called Crooked Little Vein that was released back in 2007.  It was something of a stew of genres, almost disregarding them altogether: hard-boiled private dick in first person, research on sexual fetishes, a secret/alternate US Constitution.  His first of two novels with Mulholland will apparently be titled “Gun Machine“.

He’s written a short essay on things like genre and HG Wells, but also Gun Machine itself over at the publisher’s site:

I don’t think HG Wells and Raymond Chandler ever met.  I don’t know that they would have had a lot to say to each other if they did.  Perhaps Wells might have gloweringly reprimanded Chandler for being mean about his friend AA Milne’s detective novel.  Or perhaps he might have asked for a go on Chandler’s wife, I don’t know.  But I like to imagine that an interlocuter bringing them together – perhaps in 1940, Wells’ twilight and Chandler’s emergence – would have explained why they should talk.

There’s also an interview over on Katherine Curtis‘ site with Warren on the news:

[K]What are the books about? Is there a message or a theme that you’re trying to convey to your audience?

[W]Well, right now we’re only talking about the first book, GUN MACHINE. Which is about an NYPD detective discovering a sealed apartment filled with guns, and CSU discovering that, apparently, every single gun in there is associated with a single unsolved homicide. Going back at least twenty years. But what the novel is really about is money, information, perception, history, exhaustion and, to an extent, the role of the policeman in society.

Gun Machine is still in the “early writing process”, it’ll be released in 2012.

Also, excellent thread full of fan-made station idents for Warren’s site over on WhiteChapel.  I like this one:

-Sonny

Go Deep In the Rain.

In Sonny's Journal on May 7, 2010 at 1:30 pm

It’s bloody and rainy here.  I know most people think the rain is depressing — and it’s fact that sunlight makes people happy (Vitamin [something]) — but I like to think it brings out the truth in people.  Somehow.  Or maybe I’ve just watched one too many dark, rainy Noir films in my day.  New mixtape here from BMBX.org (BoomBox).  A good rainy day mixtape, in fact.  Not like “it’s raining and I’m depressed omg Industrial/Dark/Goth”; more like, “it’s raining so I’m gonna jam in my house”.  From a DJ called Stone-High, and titled “Let’s Go Deep”.  A little umsa-umsa-y at times, but the speed-up/slow-down aspects of the mix make up for any over pulsating Techno-ish beats.


Speaking of Noir and rain, here’s a good Arthur Leipzig photograph capturing moodscapes and urban affection/alienation of 1940′s America.  Reminds me a little bit of “Nighthawks”.

Annnnd what the fuck, here’s a quote too.  When asked about his upcoming TV/Film projects on his message board (and whether or not that would end/diminish his comics career), Warren Ellis replied with this:

“Trust me, movie/tv option money, or even production-trigger money, is very nice but not life-changing. You’ll notice that Mark Millar still has a day job.”

-Sonny

Post-Apoc Office & Study; Luigi Noir.

In Sonny's Journal on August 26, 2009 at 1:55 pm

- There Will Be Brawl is a modern noir-ish story complete with voice-overs (apparently Harrison Ford HATED the voice overs he did for Blade Runner), killings, sex, corruption, and interrogations.  There’s one little twist though, There Will Be Brawl is based on the Nintendo series of games Super Smash Bros. Specifically Super Smash Bros. Brawl.  Here’s how the creators describe it:

“In a Dystopian Mushroom Kingdom, corruption and avarice reign supreme. Even the greatest heroes of the land have buckled beneath the overwhelming will of the amoral elite. When a series of grisly crimes pushes an unlikely champion to seek the truth, a mystery unfolds that could completely destroy everything he holds dear.”

That “unlikely champion” is a weary, worn-out Luigi searching for the kidnappers of Princess Peach in place of his drunken, selfish, drug-abusing brother named Mario:

LuigiBrawl

- Over at Cracked.com (“America’s only humor and video site since 1958″; they had Internet in 1958??) some funny bastard outlines the 5 Most Embarassing Failures in the History of Terrorism.  He starts of by saying: “Terrorism isn’t exactly rocket science. It’s something pretty much anyone can do. You wake up one day and decide that you’d rather like to explode in the middle of a crowded shopping center, and BAM! There you go. You’re a certified terrorist.  But, incredibly, people manage to fuck up even that. And if we can’t laugh at terrorists, who can we laugh at?”.  I like the guy who wired the digital clock on the bomb upside down, noticing it counting from “h” minutes down to “E” minutes (4 seconds to 3 seconds), who would of course end up exploding himself to bits.

- I guess the government of Belarus has an “Emergency Control Ministry”.  On the website English-Russia they’ve managed to gather some pictures of the branch’s testing site.  I guess they’ve created this as a testing site to manage possible disaster scenarios, but the NERD in anyone thinks it looks like a post-apocalyptic movie shoot.  First caption reads:

“That’s not Apocalyptic era, it’s just a testing base of the Emergency Control Ministry of Belarus. They tried to stimulate virtually any catastrophe you can imagine, and they really know what they do.  It looks like a cemetery of human civilizations — planes, helicopters, trains,  oil reservoirs. Houses, plants and many other objects. Kind of toys for grown-up boys.”

From Warren Ellis.com.

- Speaking of Post Apocalypse, one of my favorite sites SuperPunch posted a link to an office building designed by an architect named Tom Kundig for a company called T-Baily.  I guess T-Baily makes things like wind turbines, heavy steel tanks and piping, massive cargo containers, etc.  They’re based out of Washington.  Anyways, Mr. Kundig’s idea for their new office building was to:

“The T Bailey Offices explore the idea of using the client’s product— pipes used in wind turbine towers — in the construction of their headquarters. This 11,700 sf office addition adjoins the existing heavy industrial manufacturing plant of T Bailey. All steel fabrication and erection takes place in the plant adjoining the project.  Materials are unfinished – concrete floors, unfinished steel, and an exposed structure – giving the space a raw aesthetic while reducing the coatings and toxic materials added to the building. The roof’s slope directs runoff into a rain garden and adjoining landscape.”

Super Punch describes it as something you’d stumble across in Fallout 3 as a home for survivors who have their shit together.  Hence the “speaking of post apocalypse”…

BailyOffice

-Sonny

From the Depths: Neo Film Noir.

In Film on August 20, 2009 at 1:55 pm

One reason why a global recession might not be so terrible: UK newspaper the Telegraph explains how recession can lead to a resurgence of Film Noir.  I thought rom-coms and Disney/Pixar flicks were popular with depression-like global cultural status, not dames with long, sexy legs and guns, and men in trench coats, faces obscured by shadows.  I guess I was wrong – at least according to Mathew Sweet, the article’s writer.  There’s nothing I’d love more than to see an abundance of Noir again.  Perhaps not as many films and TV shows as the studios pumped out after Pearl Harbor (Sweet argues the Japanese attack was THE moment that triggered Noir; it wasn’t, German Expressionism inspired Noir), I don’t need 6 different variations of The Big Sleep in 2010, but enough to fill my gullet.  A Noir trend would be intriguing in a couple ways: stylistically and story-wise.  If you look at the “Plot Synopsis” of any relatively famous Noir Film you’ll find 17 paragraphs littered with events and details so dense a mob boss could chain an enemy’s feet to them and throw him into the East River.  Some films have gone for this approach in the past few years.  Particularly, The Dark Knight – which, in superhero movie terms, breathes Film Noir – adopts this philosophy in its script.  Every little gesture, every conversation, every action means SOMETHING in terms of the big picture in that film, as is fairly standard in a Film Noir affair.  Early on in The Maltese Falcon Mary Astor’s character inexplicably changes her name to “Brigid O’Shaughnessy” in front of Bogart (as Sam Spade) when she previously had introduced herself as “Ruth Wonderly”.  It seems trivial at first – like when Luscious Fox asks Wayne Enterprises hired accountant “Coleman Reese” to “go over the numbers again…” – but in the end turns out to be very significant for both the characters and the viewers.  In terms of style, I’ve always dreaded the day when impatient and flashy DP’s made their presence too known.  That day has come.  It is now.  I’m not sure what started it (I tried to answer that question in THIS POST; and probably failed), but I do know it’s here.  Two very different films for example, The Bourne Ultimatum and Transformers 2, have been lauded by fans for the same exact thing: the camera and action is WAY to flashy to even know what’s going on in the action/fight scenes.  It’s true.  And it isn’t just Paul Greengrass or Michael Bay getting involved in the act.  This trend transcends any genre, rating (R, PG-13, PG), post-2000 year, or even form of media (now television’s getting in on the act too).  And someone needs to make it stop.  That someone is the slow-pan, shadowy look of Film Noir in all it’s slow moving paced tense action and drama.  Bring me my NOIR!

-Sonny

Heavy Rain: Gamer Noir.

In Sonny's Journal on February 3, 2009 at 1:32 pm

A lot of gamers thought 2008 was THE year for the PS3.  Sony released everything from Metal Gear 4, Resistance 2, Fallout 3, to Little Big Planet last year.  They got murdered in shipped units however; not by Microsoft, but by the Wii, which is another can of worms for another day (if ever).  I discovered a few WordPress Gamer pages this morning which are discussing the big, BIG titles being released for the PS3 in 2009.  One of which, cited these games as examples (I’m not going to link anyone to this site however, because these assholes have the balls to ask people for “donations”.  That’s right, they want your fucking money so they can tell you about video-games):

  • God of War III. Of course this game’s getting all the attention.  It’s on the verge of becoming the FRANCHISE exclusive for the Playstation brand.  No doubt it will kick a whole lot of ass.  Many people stake the “God of War II= the best PS2 game ever” claim still; I disagree.  The first was better.  We’ll see if III can live up to 1.  Typically “no”: Star Wars, Indiana Jones, Prince of Persia, even the Nolan Bat-Films (I’m guessing obviously).
  • Killzone 2. I’d give this more of a “meh”.  The first Killzone was cool, I’m not gonna lie.  But as far as MMO-Shooters go in 2009, I’d be more on the lookout for a game like MAG, which promises to be one of the grandest undertakings in online gaming history.  50 bucks says they fuck up the programming and interface though.  They’ll still release it, then a patch, then an upgrade, then they’ll charge us for new maps.
  • Uncharted 2: Among Thieves. The original Uncharted game delivered a punch to the gut of anyone who doubted the PS3′s sheer power compared to the 360.  For a launch title, that game was one of the best there was at pushing a brand new, uncharted, beta, system to its very limits.  Not to mention the game had a super sweet story and overall ambiance which flipped it from the “Industrial Light & Magic digital effects fest” side to the “holy shit these guys take game making very seriously” side.
  • Gran Turismo 5. What else could possibly be said about the Gran Turismo brand.  This is the top of the line, the bar, for all realistic driving games out there.  Me personally, I’d chose Wipe-Out before this in a heartbeat.  I don’t like having to get my permits and license all over again in a virtual world.  However, I’ve played lots of Gran Turismo in the past and will in the future.  This will be perhaps the most realistic looking game ever when it’s released.

All these titles have three things in common: they’re all sequels of some sort, they all slip into the “been done before” file, and none of them really seem to be taking any chances.  Now, this unnamed WordPress Page DID include a 5th “most anticipated 2009″ PS3 game in its list; one that surpasses all four of these titles in imagination, ambiance (which oddly reminds me of the German film “M”), risk-taking, story, and originality.  The game is called HEAVY RAIN.  It’s made by a French studio called Quantic Dream.  This will be QD’s 3rd title after Omnikron: The Nomad Soul and Farenhiet.  Little is known about the game, but creator David Cage has been quoted as saying “[it] will be a very dark film noir thriller with mature themes”.  One very interesting little tidbit to the game is that it will supposedly feature NO super-natural elements at all.  Themes, places, people, nothing.  This is very interesting considering the game’s trailer.  OK- wow, just read that the game’s trailer, below, is NOT a part of the game and is only a demo to provide a preview into the game’s content, visuals, and gameplay.  Here are some Heavy Rain links:

WikiPedia PageIGN PageGiant Bomb Page – And here’s a great article on evolving video games, and Heavy Rain especially, from the Salt Lake Tribune.  I know, odd.  Excerpt:

Developers still are trying to produce the one game that breaks the barrier between just playing a story and actually experiencing it.  Later this year, Sony plans to release “Heavy Rain” for the PlayStation 3, a murder mystery that touts detailed facial animation for characters.  Also eagerly anticipated by gamers is “Alan Wake” (PlayStation 3 and Xbox 360), an adventure game about a man who visits a new town that some are comparing to the TV series “Twin Peaks,” in the way that series created a mysterious place.  “It’s just going to evolve. It’s getting better,” Dille said.

And here’s the 2008 E3 Trailer for Heavy Rain I referred to:

-Sonny

Train Yard Preperations.

In Sonny's Writings on January 8, 2009 at 2:05 pm

A steady yet restless set of rather small hands shuffle through papers and envelopes on an old handmade wooden desk.  Court orders, profiles, summons, warrants, subpoenas.  Inspector Fournier looks tired and weary: eyes red, teeth yellow, beard coming in.  He stops for a moment and looks out the hazy window of his office; seeing the outline of authority, his eyes shift back to his desk.  It HAS to be here. Fumbling slowly with the paper-work, like a drunk, he begins opening all the drawers.  The smell of wood-pine and old unopened books fester in his face.  Dust shoots upwards.  The Inspector collapses off his chair, to his knees.  “knock-knock-knock” goes the door.  He’s now searching the floor, though he knows it isn’t there.  The cold seeping through the floor boards hits his hands.  It’s beginning to rain outside.  Slowly but surely.  “pound-pound-pound” goes the door.  Ahh! Just then he finds it.  A manila envelope marked “/R” on the fold.  He places it under his arm, text side in.

“C… Come in”.  Fournier rises from the floor, nervous.  He steps out from behind his desk.  In walks the Chief.  Mustached, overweight but handsome.  He tells Fournier he must speak with him, in his office, immediately.  “You look hurried and stressed”, the Chief mentions genuinely, “you should get yourself a drink, Inspector”.  You’d better get a move on, you.  Or he’ll have your head on a spike. “I know, sir.  But… I, um… ‘v got a lead on an Opium house.  East mid-town, sir”.  The Chief looks Fournier up and down, cocks his head a bit, squints trying to read the man.  He finally tells him to “get a move on, then”.  The Inspector grabs his hat, and holsters his revolver under his coat, the envelope still secure under his arm.  He motions to the Chief to go ahead, and he locks his office door behind him.  Lights a cigarette, ashing it over and over, as he walks outside into the rain.  Fournier’s leaving the Department behind him now.

The sprinkles are beginning to settle.  Consistency.  Overhead the clouds come in from the West, snatching away the last few scraps of sky.  It is still morning.  The cold hits his face, smirking as if it knows what’s to come.  He breaths deep, smoke rises from his silhouette in the fog.  Fournier slips the envelope under his overcoat.  Just get this done. Shoes slosh through the puddles in the streets, the awnings drip walls of water.  The Inspector keeps close to the brick.  He nods with his hat brim low to passers by; his affection fades year by year.  Slowly but surely.  Soon, very soon, none will remain.  He finally spots it: a modest building with a club attached.  There are women out front strolling about.  Call girls and dancers.  Fournier locks eyes with one, but does little else; he just looks and walks by.  In through the revolving doors.  A clean foyer features a front desk, almost hotel like, a grand stair-case up to some French doors, and a neon entrance to the Club.

The man sitting behind the desk tells Fournier to walk up the stairs and knock twice.  “He knows you’re coming”.  He nods, chest racing.  Two men near the Club entrance seem less than enthused that Fournier’s even set foot in the building.  They stare him down as he ascends the steps.  Up, up, up.  He nervously adjusts his hat, squaring the shoulders, deep breaths.  Knock, knock. “Yes?”, comes from behind the doors just as they slowly swing open.  The room is large, very large, and dark.  Bookshelves climb to the ceiling on either side.  Everything’s in order.  A large desk rests in front of the pulled shades; a small circular table clings to the wall, an assortment of drugs dirty the surface.  Two men, each only half lit, stand tall and broad on both sides of the desk.  One holds a piece below his waist; the other’s hands are behind his back.  A boney, clean cut face leans back in a red leather chair.  He scratches his chin and motions to Fournier to sit in the chair across from him; the only other chair in the room.

“You have it?”, the thin face queries abruptly.  The Inspector shifts nervously in the chair.  All those years, the investigations, the rivalries, the paperwork, all of it will fade to irrelevance.  There’s no turning back now, except in a pine-box.  Fournier knows this and he sighs before speaking, disappointed in himself.  “It was hard to get, and I almost got caught.  But yes, I have it”.  He slides the manila envelope across the table, below the empty, lifeless, cold eyes of whom the Department and the Streets call “Ritter”.  The gangly face rises, he’s thin but quite tall.  Feminine features and mannerisms.  Ritter’s hands have dirtied the floods of this city for a long time, it seems as if he’s grown tired of the routine.  He moves to the wall, Fournier’s left.  Fixing his tie, collar, pocket, buttons, running his fingers through his own hair, he gazes at himself through the mirror.  He pulls out a cigar, but doesn’t spark it.  “The meeting point is at a small warehouse to the East.  My associates will fill you in on precise location.  You will get the information, find the box, and report back to me within 48 hours.  Understand?”.  Fournier nods, without a word, and begins to leave the room.  “One more thing”, Ritter strikes a match and pulls it up to his face, cigar tip burning amber, “You may want to take care of security beforehand”.

Hours later the skies grow darker, Inspector Fournier parks his auto behind a herd of hollowed white cylindrical tanks.  A train has just rumbled in.  Fingers clinched ’round the piece in his pocket; it’s loaded and hot.  Dark churning red to the East.  Through the abandoned cargo cars Fournier can see him.  He’s holding a clip-board and talking with the recently rested conductor.  Stepping between two tracks with unused cars on both, the Inspector quickens his pace moving South, away from the train-yard guard.  He finally reaches the end of the line to his left.  He leans back onto the steel.  Cold, hardened, rusty.  Right hand, still grasping tightly, clicks back the hammer.  A small brown dog jogs silently in front of him.  It looks at him for a second without stopping, eyes blackened and hungry, and disappears beyond the second set of tracks.  The stopped train’s engines begin to churn again.  It’s moving now.  Fournier begins his run towards the guards shack.  Inside, the man faces the city skyline in the distance.  It shifts on the grid.  Continuously morphing its shape.

Fournier manages to sneak all the way up to the miniature house.  He removes his piece.  As the outgoing train reaches its first crossing, it blows his horn.  Just then, the Inspector turns the corner and kicks open the shack door.  Time slows.  The train-yard guard looks surprisingly calm at the sight of a barrel aimed in his direction.  With the train horn still sounding loudly, Fournier shoots twice at the guard’s abdomen.  He contracts and twists.  Falls to his knees.  Eyes become totally white.  One more round directly to the man’s heart.  An electricity slips into Fournier’s shooting hand and he quickly drops the gun.  Shaking, but oddly invigorated, he collects his dirtied piece off the ground and retreats through the train-yard.  Sweating, stirred, but somehow satisfied.

-Sonny

A Chance Meeting, A Marking.

In Sonny's Writings, Uncategorized on December 5, 2008 at 3:55 pm

Fournier’s men, three of them, begin nervously shuffling through the crates and boxes of the small, dilapidated warehouse.  It wheezes and shakes around them, worn and abused.  Paolo, a young lad apprehensive about his selected line of work, is among them.  He wears a ratty newsboy hat low on his face.  Even at his age, he’s weary and untrusting.  “Is it true he killed the train-yard guard?”, he wonders aloud.  “Fournier?”, one of the other two says without removing the smoke from his mouth.  “Yes, Fournier.  Is it true?”  Neither man answers the question.  They simply continue rifling through the goods.  Angled shadows strike them from the Western windows.  The black spider lowers itself inside.  It slips into a crack where the floor meets the wall.  Dig Ouvriers, Dig.  A Mellvillian uneasiness creeps into the space.  Dead do not rest.  “Did or didn’t, don’t matter.  Let’s just get this done so we can get paid”, the silent man says.  It was the first Paolo ever heard him speak since he began working with him for Fournier.  Paolo looks up at him ponderously.  The smoker and the silent man continue searching the warehouse.  It’s getting darker and darker now by the minute.  Setting light.  “Found it!”, yells the smoker from behind one of the fallen shelves.  Pulling the dusted grey satin away, he reveals a label marked “/RITTER” on the top frame.  He lights another cigarette.  Paolo and Silent Man simply stare with satisfaction.  “You want my opinion, kid?  Yeah, he did it.  In fact, I know he did it.  I was there”.

Murrell rests huffing and puffing beneath an outstretched, partially collapsed walking bridge.  Though it didn’t matter.  The only people to ever use it lately were crews without a whip hoofing it back to the city after dumping a body, or at least doing something illegal.  The sun is setting in front of him; a side of his face shines in amber-reddish light.  It pokes through the tower blocks and the skyscrapers of the new.  Both men, Fournier and Murell, will face their fates under the night’s fading stars.  Somehow Murrell knows this.  He hangs his head and breaths out deeply, finally catching his breath.  We’ve gone too far.  All of us. He reaches for his gun instinctively, it isn’t there.  Murrell debates heading back to the warehouse for it.  He’s been rash and hasty with his decisions of late, it makes him panic inside.  Can’t do it.  I’d be loosing precious ground on the bastards. He pats himself down to make sure he’s still armed.  His blades are there.  A small one in his boot, a switch resting gingerly in his pocket, and one in the small of his back.  He scoops himself up off his seat, peers over both his shoulders.  He lowers his head to the tracks, pressing his ear onto the nearside.  They’re moving faster than before. He tightens his boots with a sigh and continues his run towards the city.

Less than a mile behind him are Fournier and the crew he met at the warehouse.  They’re walking, but very quickly.  Industrial clutter abound.  Half of it abandoned.  An old Auto plant to the South crumbles day by day.  The main entrance has been left wide open.  As if you’d walk in to find a family of deer sleeping in the package department, that or one single squatter using the wasteland as a new hermit’s home.  Shooting himself with God knows what.  No pan handling, but at least he’s alone, what he’s always wanted.  Fournier’s still fuming over the interruption at the meeting point.  Half of him knows it was Murrell.  He’s convinced he’ll personally kill him before midnight.  They finally reach the Suit Crew’s car.  It’s streamlined but large.  “I need a couple of you to beat him to the city.  Look to the 38th and 26th stop.  He’ll use the business crowd to disappear.  Don’t let him.  Mark him with this.”  Founier presents a thick piece of white chalk to one of the men.  A tiny puff of white dust bursts into the air.  The driver motions for money.  “You’ll get your money, don’t worry.  And tell Ritter he’ll get his goods.  But if we don’t stomp this out now, this whole thing goes to shit.  Now get moving.”  They speed off without saying a word.

The city begins to rest, and so do it’s citizens.  The street lights spark and crackle into submission.  The children, the uncorrupted children, shut their minds off to the goings on of the modern urban landscape.  So many faces, so few known.  Whitman wonders.  He examines and it tears him up.  The trolleys and the trains are packed to the brim.  One pick-pocket sifts through a street car with ease.  Scanning through the faces, he picks the troubled.  Anyone with something on his/her mind.  Murrell smiles as he hits Perrin Square, the unofficial border between the desert of metal and bussling civilization.  Fournier somehow can read him like a book, though he’s yet to see his face.  Murrell slows his pace to a comfortable walk, and heads for the second busiest train stop in the city.  The speeding Auto moving on Fournier’s orders has already reached the stop.  They trolley by, searching for Murrell in the crowd.  And again.  Not seeing him, they decide to drive around the block, park, and walk back on foot.  The taller of the two pockets the white chalk and puts on his glasses.  “Let’s just get this done”, he mutters.

Ahead on the board-walk the crowd is massive and chatty.  Suits and ties, briefcases and business bags.  Faces without faces.  Flat and figure-less.  Darkness is creeping out of the woodwork.  Now is the time when the bad people who do bad things intermingle with the bad people who do good things.  The shorter man motions to fan out, and cocks his hammer back under his jacket.  He’s immediately ran into by a woman not watching where she’s going.  He’s tempted to end her on the spot, but doesn’t.  He simply calls her a terrible name and keeps moving.  The taller man, wide-eyed, is searching more carefully.  He’s unarmed save a simple marking device given to him by one angry man.  Murrell slips through a corridor adjacent to enter the train stop.  His palms are moist and his head isn’t right.  A loud mouthed bookie takes bets on the weekends race near the ticket stand.  A father of one meets his mistress unbeknownst to his loving wife.  An opium dealer finds a sale in a young grade school teacher.  The grids of the cityscape flicker before him, Murrell knows he’s being tracked, by Fournier he assumes.  Without the slightest clue, Murrell walks directly in front of the shorter man.  The man recognizes him in an instant.  He raises his hand over the crowd of shoulders and heads, barely.  With his thumb and forefinger he motions towards the strolling Murrell to his right.

The taller man sees this from across the stop almost immediately.  Glasses on, he spots the round brown hat and begins moving in its direction.  Reaching in for the chalk.  Murrell, beading with nervousness and exhaustion, removes his hat to wipe his brow.  The taller man begins moving faster so as not to lose him.  He comes up on Murrell, bent over slightly, far too fast.  Murrell looks up at him with confusion.  “What do you want?”, Murrell asks angrily.  “Do you have a light?”, the tall man with glasses keeps his composure, and pulls a cigarette to his lips.  Murrell, without a word, reaches into his right pocket past the switchblade and reveals a box of matches without even a slight grin.  Pulling out a stick, he lights it and brings it to the tall man’s face, sparking the smoke.  “Thank you kindly”, he says breathing in deeply.  “Fuck off”, Murrell tells him.  The man with glasses continues past Murrell and pulls out his chalk.  Quickly, he draws a line with a loop at the end from the middle of Murrell’s back, over to his left shoulder, and drops the chalk back into his pocket.  Murrell feels it immediately.  What the…? As he turns the man who asked for a light, tall wearing glasses, is gone.  Where is that son of a bitch? A rage begins to overtake him.  A thirst he cannot suppress.  The sun is now long gone.  Part of the city rests, part of it wakes.  Murrell’s been marked.

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